Daily Red
No. 1, today Next team 00:00:00

Free daily Pokémon battle · Gen 3 · no signup

Daily Red, the Pokémon Wordle you battle

Same six level 100 Pokémon for everyone, every day. One battle against Red at the top of Mt. Silver. Then share your grid.

  • One official battle a day
  • Same six level 100 Pokémon for everyone
  • Red never changes his team
  • Share a spoiler-free grid

Today's Daily Red team

Six random level 100 Pokémon, the same for every player today. Pick which one goes out first.

Loading today's team…

How to play Daily Red

  1. Get today’s team

    At midnight in your time zone a new team of six level 100 Pokémon from Generations 1 to 3 unlocks. Every player in the world gets the same six. Before you start, pick which one leads. Red always opens with Pikachu, so your lead sets the very first matchup — and since a Ground-type takes nothing at all from Electric moves, that opening is often worth more than any single turn later on.

  2. Battle Red

    Each turn, pick one of four moves or switch Pokémon, exactly like a Game Boy Advance battle. Red leads with Pikachu every single day and never changes his team, so everything he can do is known in advance. You get one official battle a day, and if you leave halfway through it waits for you.

  3. Share your grid

    Win or lose, copy a spoiler-free result. A win shows how many of your six survived as green squares; a loss shows how many of Red’s six you knocked out as red squares. Nothing gives away which Pokémon you had, so your friends can play clean.

One official battle a day. If you close the tab halfway through, it waits for you and resumes exactly where you left it, with the same HP and the same PP.

Red’s team on Mt. Silver

Red’s team never changes. These are the six you face every single day, in this order. All six are level 100 with perfect IVs and a held item, and he always leads with Pikachu. Learn them once and you have learnt half the game.

  1. Pikachu
    #1 · LEAD

    Pikachu

    Electric

    Item
    Light Ball
    Ability
    Static

    Thunderbolt Iron Tail Quick Attack Thunder

    Pikachu stats at level 100
    HP 212 Atk 146 Def 96
    SpA 199 SpD 116 Spe 279
    Base stat total 300
  2. Espeon
    #2

    Espeon

    Psychic

    Item
    Leftovers
    Ability
    Synchronize

    Psychic Shadow Ball Bite Quick Attack

    Espeon stats at level 100
    HP 272 Atk 166 Def 156
    SpA 359 SpD 226 Spe 319
    Base stat total 525
  3. Snorlax
    #3

    Snorlax

    Normal

    Item
    Leftovers
    Ability
    Immunity

    Body Slam Earthquake Shadow Ball Rock Slide

    Snorlax stats at level 100
    HP 524 Atk 319 Def 166
    SpA 166 SpD 257 Spe 96
    Base stat total 540
  4. Venusaur
    #4

    Venusaur

    Grass Poison

    Item
    Miracle Seed
    Ability
    Overgrow

    Giga Drain Sludge Bomb Earthquake Razor Leaf

    Venusaur stats at level 100
    HP 364 Atk 200 Def 202
    SpA 299 SpD 237 Spe 196
    Base stat total 525
  5. Charizard
    #5

    Charizard

    Fire Flying

    Item
    Charcoal
    Ability
    Blaze

    Flamethrower Dragon Claw Earthquake Aerial Ace

    Charizard stats at level 100
    HP 298 Atk 204 Def 192
    SpA 317 SpD 206 Spe 299
    Base stat total 534
  6. Blastoise
    #6

    Blastoise

    Water

    Item
    Mystic Water
    Ability
    Torrent

    Surf Ice Beam Earthquake Brick Break

    Blastoise stats at level 100
    HP 362 Atk 202 Def 236
    SpA 269 SpD 247 Spe 192
    Base stat total 530

How to beat Red

Red is genuinely tough. His team never changes and he never predicts a switch, which means every one of his moves can be planned for in advance. Play the matchups and you will take most of his six down with you; play them well and you will win.

Pick a Ground-type lead

Red always opens with Pikachu, and Ground-types take no damage from Electric moves at all. A Ground lead turns his first Pokémon into a free switch-in and gives you tempo from turn one.

Hit Charizard with Rock moves

Charizard is Fire and Flying, and both types are weak to Rock. That is a 4x multiplier, and Rock Slide will usually take it out in one hit before it can do anything.

Attack Snorlax physically

Snorlax has enormous HP and Special Defense but unremarkable Defense. Special attacks bounce off it. Fighting moves are super effective, and a strong physical attacker breaks through far faster.

Answer Espeon with Dark, Ghost or Bug

Espeon is fast and hits hard with Psychic. Dark, Ghost and Bug moves are all super effective against it. In Generation 3 Ghost and Dark moves are physical, so check which of your attackers can actually use them.

Switch to save a Pokémon

Switching costs your turn, but a Pokémon kept alive is a Pokémon you can use later. Bring a wall in on a predicted hit, then pivot back out. Red never predicts, so a well-timed switch is nearly free.

Watch PP, not just HP

PP runs out. If your only answer to Snorlax has five uses left, that is five turns to break through. Plan the endgame before you are forced into Struggle.

Daily Red FAQ

What is Daily Red?

A daily battle puzzle. Each morning you are dealt the same six level 100 Pokémon as every other player, you choose which one leads, and you fight a six-on-six Generation 3 battle against Red. It takes about two minutes. One official attempt counts per day; practice runs are unlimited and never touch your record.

Is Daily Red like Wordle?

It borrows the ritual, not the mechanic. What it shares with Wordle is the shape of the day: one puzzle, identical for everyone, a streak worth protecting, and a result you can post without spoiling it for anyone else. What it does not share is the guessing. Nothing here is hidden and nothing is deduced from coloured squares — you are reading type matchups, managing HP and PP, and deciding when to switch. If you are looking for a Pokémon guessing game, this is a different thing.

How is Daily Red different from other Pokémon Wordle games?

Most Pokémon Wordle variants ask you to guess a Pokémon name from clues. Daily Red is a real battle. You pick which of your six leads, choose a move each turn, and switch to save a Pokémon. Every damage roll, critical hit and accuracy check runs on the same engine the competitive scene uses.

When does the next Daily Red team unlock?

At midnight in your own time zone, not a global reset. The countdown at the top of the page shows exactly how long is left on your clock. If you are in Auckland you get the new team before someone in Los Angeles, and both of you play the same six Pokémon.

What is Red’s team in Daily Red?

The same six, in the same order, forever: Pikachu leading, then Espeon, Snorlax, Venusaur, Charizard and Blastoise. All level 100 with perfect IVs, and each holds an item that matters — Pikachu carries a Light Ball that doubles its attacking stats, and both Espeon and Snorlax hold Leftovers. Because the lineup never changes you can plan against it exactly, which is why the whole strategy section on this page is worth reading once.

Can I play Daily Red more than once a day?

Your official battle counts once a day and is the only one that affects your streak. After that, practice runs are unlimited. A practice run uses the same six Pokémon in a different order and never touches your stats, so you can experiment with a different lead as much as you like.

Is Daily Red free? Do I need an account?

Free, with nothing to sign up for and nothing to install. There is no email field, no password and no server holding your record. Wins and streaks are written to your own browser’s local storage, which has one honest consequence worth knowing: your streak lives on one device, so it does not follow you to your phone, and clearing your browser data clears it.

Which generation rules does Daily Red use?

Generation 3, the rules from Ruby, Sapphire, FireRed and LeafGreen. That matters in three ways: whether a move is physical or special depends on its type rather than the move itself, abilities and held items work as they did on the Game Boy Advance, and there is no Fairy type.

What happens if I leave a battle halfway through?

Your official battle waits for you. Close the tab, come back later the same day, and the battle resumes exactly where you left it, with the same HP, the same PP and the same turn count. The only way to lose your progress is to let the day roll over before you finish.

Is Daily Red an official Pokémon game?

It is not. This is an unofficial fan project with no connection to Nintendo, Creatures Inc., GAME FREAK inc. or The Pokémon Company, and no endorsement from any of them. Pokémon names and sprites belong to those companies and appear here only so you can tell one creature from another. The battle logic is built on an open-source simulator of the Generation 3 games rather than on any official code.